diff --git a/content/technical/2011/12/ios-launch-image-is-not-a-splashscreen.html b/content/technical/2011/12/ios-launch-image-is-not-a-splashscreen.html index 5e96504..57d6875 100644 --- a/content/technical/2011/12/ios-launch-image-is-not-a-splashscreen.html +++ b/content/technical/2011/12/ios-launch-image-is-not-a-splashscreen.html @@ -1,13 +1,15 @@ At work we're currently having an iOS app that I'm working on styled by a designer. The second screen we were supplied was a pretty splash -screen with a big logo on it. We responded saying that we didn't want to -use Default.png like that. Our designer responded saying that was fine -but most clients were after TODO so he does one by default. This is -silly as it is not the intended use for the launch image. +screen with a big logo on it. We responded saying that we didn't want +to use the launch image like that. Our designer responded saying that +was fine but the majority of the clients nowadays require heavy emphases +on corporate branding therefore it was a standard practice to cater to +those requirements. It's a shame that this is what people are are asking +for since its is not the intended use of the launch image. -Justin Williams recently had the following to say on the topic of splash -screens in his [On Magazines and the iPad][carpeaqua] article (emphasis -from the article): +Justin Williams recently had the following clear-cut words to say on the +topic of splash screens in his [On Magazines and the iPad][carpeaqua] +article (emphasis from the article): > Remember, kids. The first rule of mobile development is that *no one > gives a fuck about your brand*. A splash screen with a giant logo